Alessandro was born in Turin, Italy in 1990.
He’s a sound designer, a music composer and an audio software programmer with experience in creating audio contents, with focus on creative solutions in sound effects production for films, animation movies, videogames, TV, radio and art productions.
His vision of sounds is something that he improved during his bachelor’s degree in “Electronic Music and Sound Engineering” at Conservatory of Music “G.F. Ghedini” in Cuneo (IT), studying with teachers as Marti Jane Robertson, Carlo Ubaldo Rossi, Fabrizio Barale and Gianluca Verlingieri, including masterclass with Enrico Ascoli, Sabino Cannone and Marco Migliari.
He graduated with the thesis “Virtual Soundscapes, audio implementation in Virtual Realities” showing a project in which he created all the sounds and programmed them inside a 3D ambient in Unity with FMOD. He’s experienced in the most professional DAW as ProTools, Nuendo, Ableton, Max/Jitter and with graphic engines like Unity and Unreal, no less than with binaural sounds for more realistic perception inside VR.

Alessandro was born in Turin, Italy in 1990.
He’s a sound designer, a music composer and an audio software programmer with experience in creating audio contents, with focus on creative solutions in sound effects production for films, animation movies, videogames, TV, radio and art productions.
His vision of sounds is something that he improved during his bachelor’s degree in “Electronic Music and Sound Engineering” at Conservatory of Music “G.F. Ghedini” in Cuneo (IT), studying with teachers as Marti Jane Robertson, Carlo Ubaldo Rossi, Fabrizio Barale and Gianluca Verlingieri, including masterclass with Enrico Ascoli, Sabino Cannone and Marco Migliari.
He graduated with the thesis “Virtual Soundscapes, audio implementation in Virtual Realities” showing a project in which he created all the sounds and programmed them inside a 3D ambient in Unity with FMOD. He’s experienced in the most professional DAW as ProTools, Nuendo, Ableton, Max/Jitter and with graphic engines like Unity and Unreal, no less than with binaural sounds for more realistic perception inside VR.

Here you can download my CV.
IMDb personal page.


“Special mention for the originality of sound solution and the ironic development of the storytelling
Merlot (2016)

ZABUT International Animated Film Festival

PROJECTS

2018 | TED ED – A simple way to tell insects apart – Anika Hazra | Sound Designer, Composer
2018 |
 The N.A.P. | Sound Designer
2017 | TED ED – Can 100% renewable energy power the world? | Sound Designer

2017 | Enel (Formula E) | 
Audio Programmer
2017 | Foodjob | Sound Designer Assistant
2017 | 36daysoftype Sound Designer, Music Composer, Audio Mixing
2017 | Test Crash (Lamborghini Sound Loud) | Sound Designer Assistant
2017 | Altre / Others Like You | Sound Designer
2017 | A Song For The Whales | Sound Designer, Audio Mixing
2016 | Merlot | Sound Designer, Audio Mixing
2016 | Virtual Soundscapes, Audio Implementation in Virtual Realities | Sound Designer, Audio Programmer, Audio Mixing
2016 |
 Don’t GIF Up Sound Design
2015 | StarCraft II (Trailer Re-sound Designed) | Sound Designer, Audio Mixing

(Work In Progress) | Matt ‘n’ Gary – Pataphysics Adventures | Software and Audio Programmer